{"id":1000339,"date":"2004-01-01T10:49:22","date_gmt":"2004-01-01T01:49:22","guid":{"rendered":"http:\/\/nijiiro-farm.sakura.ne.jp\/AI_T\/?p=339"},"modified":"2021-05-18T19:34:46","modified_gmt":"2021-05-18T10:34:46","slug":"vol19_no1","status":"publish","type":"page","link":"https:\/\/www.ai-gakkai.or.jp\/en\/published_books\/journals_of_jsai\/past_journals\/in2004\/vol19_no1\/","title":{"rendered":"Journal of the Japanese Society for Artificial Intelligence Vol.19 No.1(Jan. 2004)"},"content":{"rendered":"<p>CONTENTS<\/p>\n<p>Special Issue:\u201cAI Technologies in Entertainment\u201d<br \/>\nEditor\u2019s Introduction to\u201cAI Technologies in Entertainment\u201d<br \/>\n\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026.. Yasuhiko Kitamura 1<\/p>\n<p>Entertainment and AI \u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026. Ryohei Nakatsu 2<\/p>\n<p>Computer Graphics and AI \u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026 Masayuki Nakazima 10<\/p>\n<p>Entertainment Robotics and Emotion\/Intelligence \u2026\u2026\u2026\u2026\u2026 Minoru Asada 15<\/p>\n<p>Creative Musical Tasks and AI \u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026. Haruhiro Katayose 21<\/p>\n<p>Storytelling and AI \u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026. Junithi Hoshino 29<\/p>\n<p>The Design of the School for Game and Amusement \u2026\u2026\u2026 Katsuhide Tsushima 35<\/p>\n<p>Survey Papers<br \/>\nJSAI2003 Integrated Support System<br \/>\n\u2026\u2026\u2026\u2026\u2026\u2026 Takuichi Nishimura, Masahiro Hamasaki,<br \/>\nYutaka Matsuo, Ikki Ohmukai, Hironori Tomobe and Hideaki Takeda 43<\/p>\n<p>System Infrastructure for Context-Aware Service Delivery to Mobile Users<br \/>\n\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026. Hiroaki Nakamura and Madoka Yuriyama 52<\/p>\n<p>Serial Survey Papers:<br \/>\nDistributed Cooperative Scheduling for Manufacturing Industries (2)<br \/>\nPSLX: Standard Specifications of Production Scheduling Originated from Japan<br \/>\n\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026 Yasuyuki Nishioka 59<\/p>\n<p>Articles<br \/>\nWinning the First Place in RoboCup2003 Middle Size League<br \/>\n\u2014 State of the Art and Research Effort of the Team Fusion \u2014<br \/>\n\u2026\u2026\u2026\u2026\u2026.. Tsutomu Hasegawa, Takeshi Matsuoka and Motoji Yamamoto 65<\/p>\n<p>Envisioning the future by AI \u2026\u2026\u2026.. Yuichiro Anzai and Katsuhiko Shirai 71<\/p>\n<p>Lecture Series: New Trends in Linguistics for AI Reseachers to Learn From (4)<br \/>\nNew Development in Theoretical Linguistics<br \/>\n\u2014 Paradigm of Cognitive Linguistics \u2014 \u2026\u2026\u2026\u2026.. Masaaki Yamanashi 84<\/p>\n<p>Special Issue:\u201cDoctorial Theses on Aritifical Intelligence\u201d<br \/>\nNew Trends of Researches for Doctorial Theses \u2026\u2026\u2026\u2026.. Hideaki Kikuchi 95<\/p>\n<p>Foundations of AI \u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026. 96<br \/>\nLearning &amp; Discovery \u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026. 97<br \/>\nInflastructure of Knowledge\/Information \u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026 97<br \/>\nAgents &amp; Distributed AI \u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026. 100<br \/>\nEmergent systems \u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026. 102<br \/>\nNatural language processing \u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026.. 104<br \/>\nPattern understanding \u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026.. 105<br \/>\nCognition &amp; Embodiment \u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026. 106<br \/>\nHuman interfaces \u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026. 107<br \/>\nAI applications \u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026.. 107<\/p>\n<p>Technical Papers Abstract \u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026. 109<\/p>\n<p>My Bookmark \u201cEducational Technology\u201d \u2026\u2026\u2026\u2026\u2026\u2026\u2026. Tatsunori Matsui 116<\/p>\n<p>Published Bimonthly by The Japanese Society for Artificial Intelligence<br \/>\nOS Bldg. 402, 4-7 Tsukudomachi, Shinjuku-ku, Tokyo 162-0821, Japan.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>CONTENTS Special Issue:\u201cAI Technologies in Entertainment\u201d Editor\u2019s Introduction to\u201cAI Technologies in Entertainment\u201d \u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026.. Yasuhiko Kitamura 1 Entertainment and AI \u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026. Ryohei Nakatsu 2 Computer Graphics and AI \u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026 Masayuki Nakazima 10 Entertainment Robotics and Emotion\/Intelligence \u2026\u2026\u2026\u2026\u2026 Minoru Asada 15 Creative Musical Tasks and AI \u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026. Haruhiro Katayose 21 Storytelling and AI \u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026. Junithi Hoshino 29 The Design of the School for Game and Amusement \u2026\u2026\u2026 Katsuhide Tsushima 35 Survey Papers JSAI2003 Integrated Support System \u2026\u2026\u2026\u2026\u2026\u2026 Takuichi Nishimura, Masahiro Hamasaki, Yutaka Matsuo, Ikki Ohmukai, Hironori Tomobe and Hideaki Takeda 43 System Infrastructure for Context-Aware Service Delivery to Mobile Users \u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026. Hiroaki Nakamura and Madoka Yuriyama 52 Serial Survey Papers: Distributed Cooperative [&hellip;]<\/p>\n","protected":false},"author":17,"featured_media":0,"parent":1007040,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":[],"categories":[11],"_links":{"self":[{"href":"https:\/\/www.ai-gakkai.or.jp\/en\/wp-json\/wp\/v2\/pages\/1000339"}],"collection":[{"href":"https:\/\/www.ai-gakkai.or.jp\/en\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.ai-gakkai.or.jp\/en\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.ai-gakkai.or.jp\/en\/wp-json\/wp\/v2\/users\/17"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ai-gakkai.or.jp\/en\/wp-json\/wp\/v2\/comments?post=1000339"}],"version-history":[{"count":3,"href":"https:\/\/www.ai-gakkai.or.jp\/en\/wp-json\/wp\/v2\/pages\/1000339\/revisions"}],"predecessor-version":[{"id":1008372,"href":"https:\/\/www.ai-gakkai.or.jp\/en\/wp-json\/wp\/v2\/pages\/1000339\/revisions\/1008372"}],"up":[{"embeddable":true,"href":"https:\/\/www.ai-gakkai.or.jp\/en\/wp-json\/wp\/v2\/pages\/1007040"}],"wp:attachment":[{"href":"https:\/\/www.ai-gakkai.or.jp\/en\/wp-json\/wp\/v2\/media?parent=1000339"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ai-gakkai.or.jp\/en\/wp-json\/wp\/v2\/categories?post=1000339"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}