Journal of the Japanese Society for Artificial Intelligence
Vol.19 No.1(Jan. 2004)

CONTENTS

Special Issue:``AI Technologies in Entertainment''
  Editor's Introduction to``AI Technologies in Entertainment''
	..................................................... Yasuhiko  Kitamura   1

  Entertainment and AI ........................................ Ryohei Nakatsu   2

  Computer Graphics and AI ................................. Masayuki Nakazima  10

  Entertainment Robotics and Emotion/Intelligence ............... Minoru Asada  15

  Creative Musical Tasks and AI ............................ Haruhiro Katayose  21

  Storytelling and AI ........................................ Junithi Hoshino  29

  The Design of the School for Game and Amusement ......... Katsuhide Tsushima  35


Survey Papers
  JSAI2003 Integrated Support System
	.................. Takuichi Nishimura, Masahiro Hamasaki,
	         Yutaka Matsuo, Ikki Ohmukai, Hironori Tomobe and Hideaki Takeda  43

  System Infrastructure for Context-Aware Service Delivery to Mobile Users
	.................................. Hiroaki Nakamura  and Madoka Yuriyama  52


Serial Survey Papers: 
 Distributed Cooperative Scheduling for Manufacturing Industries (2)
  PSLX: Standard Specifications of Production Scheduling Originated from Japan
	...................................................... Yasuyuki Nishioka  59


Articles
  Winning the First Place in RoboCup2003 Middle Size League
    --- State of the Art and Research Effort of the Team Fusion ---
	................. Tsutomu Hasegawa, Takeshi Matsuoka and Motoji Yamamoto  65

  Envisioning the future by AI ........... Yuichiro Anzai and Katsuhiko Shirai  71


Lecture Series: New Trends in Linguistics for AI Reseachers to Learn From (4)
  New Development in Theoretical Linguistics
    --- Paradigm of Cognitive Linguistics --- .............. Masaaki Yamanashi  84


Special Issue:``Doctorial Theses on Aritifical Intelligence''
  New Trends of Researches for Doctorial Theses .............. Hideaki Kikuchi  95

  Foundations of AI ..........................................................  96
  Learning & Discovery .......................................................  97
  Inflastructure of Knowledge/Information ....................................  97
  Agents & Distributed AI .................................................... 100
  Emergent systems ..........................................................  102
  Natural language processing ...............................................  104
  Pattern understanding .....................................................  105
  Cognition & Embodiment ....................................................  106
  Human interfaces ..........................................................  107
  AI applications ...........................................................  107


Technical Papers Abstract .................................................... 109

My Bookmark ``Educational Technology'' ...................... Tatsunori Matsui 116

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Last modified: Thu Dec 25 07:07:07 JST 2003