Artificial Intelligence Vol. 32 No.2 (mar. 2017)


Commentary
Artificial Intelligence Being Everywhere………………….Naohiko Uramoto 153

Article
Reminiscence of Professor Teruo Fukumura …………………….Setsuo Ohsuga 154
Cover Comment: FINAL FANTASY XV……………………..Yusuke Naora and Youichiro Miyake 156
Experiential Entertainment and Artificial Intelligence ─How to Slove the Last Mission and an Explanation of“NAZO”Entertainment─………..Yusuke Takeuchi 158
Impact of “Master”…………………….Hirofumi Ohashi and Takeshi Ito 160

Special Issue:“AI in Game Industry”
Editor’s Introduction to“AI in Game Industry”……………………………Youichiro Miyake 164
The Game and Artificial Intelligence Is the Good Compatibility?………………….Yukihito Morikawa 166
Will Seaman Lead AI Technology for Interactive Agent? : Yutaka Saito Interview………………..Yutaka Sait
Interviewer: Hirotaka Osawa, Youichiro Miyake, Composition: Mirei Takahashi 172
A Technique to Construct AI System for a Video Game on Real Time Football Simulation ……….Takeshi Ando 180
General-purpose Game AI Engine: Theory and Practice…………………..Yohei Hase 189
Game AI Technologies for AAA Game Titles
─A Case Study of AI System in FINAL FANTASY XV─……………Youichiro Miyake, Noriyuki Imamura, Ingimar Gudmundsson, Tomoki Komatsu, Kazuya Shimokawa, Tatsuhiro Joudan, Yoji Shirakami, Kosuke Takahashi, Kousuke Namiki, Fabien Gravot, Prasertvithyakarn Prasert, Hendrik Skubch, Matthew Johnson, Shintaro Minamino and Takanori Yokoyama 197

Special Issue:“Preface to Development of Embodied Knowledge”
Editor’s Introduction to“Preface to Development of Embodied Knowledge”…………………Tsutomu Fujinami 214
Research on Embodied Knowledge………………………………Masaki Suwa 215
Understanding Human Behavior with Neuro-musculoskeletal System………………………………Akihiko Murai 218
Theories and Methodologies Supporting Embodied Cognition Research…Koichi Furukawa, Masaki Suwa and Shohei Hidaka 222
Embodied Cognition in the Manufacturing Industry…………………………….Yoshifusa Matsuura 229
Embodied Knowledge of Older Adults…………………….Mihoko Otake 235
Embodied Knowledge for Musical Performance………………..Tsutomu Fujinami and Koichi Furukawa 242
Life and Embodied Knowledge…………………………………….Masaki Suwa and Mihoko Otake 247
Maai and Embodied Knowledge……………………Masaki Suwa, Rui Sakaida and Yasuharu Den 255

Special Issue:“The Young & Energetic AI Communities in Japan ”
Editor’s Introduction to“The Young & Energetic AI Communities in Japan ”……………………Hiroshi Yamakawa 263
Artificial Intelligence Research……………………..Hiroshi Sakuma and Hiroshi Ishiguro 264
Young Researcher Association for NLP Studies …………………Yuya Unno, Naoaki Okazaki, Hitoshi Nishikawa and Toshiaki Nakazawa 266
Whole Brain Architecture Future Leaders………………..Masahiko Osawa 268
Young Researchers Group for Computational/Omics/Systems Biology in Japan……Takaaki Horinouchi, Haruka Ozaki and Masahito Ohue 270
Student Association for Brain Science……………Mayumi Watanabe 272
AI Youth Community ……………………….Takeshi Sakaki and Mitsuo Yoshida 274
Young Researchers and Engineers Group for Information Science……………….Yuta Kurosaki 276

Lecture Series:“Emerging Innovation over Network”(11)
From Robotics to Happiness ……………………Takashi Maeno 278
Communication Science & Artificial Intelligence……………….Eisaku Maeda 283

Special Interest Group Report
Report of JSAI SigConf 2016………….Kazuhiro Nakadai, Ichiro Kobayashi and Kiyoshi Izumi 297
Report of JSAI International Symposia on AI 2016…………Setsuya Kurahashi, Yuiko Otsuka and Sachiyo Arai 305

My Bookmark
Social Science in Virtual Worlds ………Masanori Takano 315