Journal of the Japanese Society for Artificial Intelligence Vol.19 No.1(Jan. 2004)


CONTENTS

Special Issue:“AI Technologies in Entertainment”
Editor’s Introduction to“AI Technologies in Entertainment”
…………………………………………….. Yasuhiko Kitamura 1

Entertainment and AI …………………………………. Ryohei Nakatsu 2

Computer Graphics and AI …………………………… Masayuki Nakazima 10

Entertainment Robotics and Emotion/Intelligence …………… Minoru Asada 15

Creative Musical Tasks and AI ………………………. Haruhiro Katayose 21

Storytelling and AI …………………………………. Junithi Hoshino 29

The Design of the School for Game and Amusement ……… Katsuhide Tsushima 35

Survey Papers
JSAI2003 Integrated Support System
……………… Takuichi Nishimura, Masahiro Hamasaki,
Yutaka Matsuo, Ikki Ohmukai, Hironori Tomobe and Hideaki Takeda 43

System Infrastructure for Context-Aware Service Delivery to Mobile Users
……………………………. Hiroaki Nakamura and Madoka Yuriyama 52

Serial Survey Papers:
Distributed Cooperative Scheduling for Manufacturing Industries (2)
PSLX: Standard Specifications of Production Scheduling Originated from Japan
……………………………………………… Yasuyuki Nishioka 59

Articles
Winning the First Place in RoboCup2003 Middle Size League
— State of the Art and Research Effort of the Team Fusion —
…………….. Tsutomu Hasegawa, Takeshi Matsuoka and Motoji Yamamoto 65

Envisioning the future by AI ……….. Yuichiro Anzai and Katsuhiko Shirai 71

Lecture Series: New Trends in Linguistics for AI Reseachers to Learn From (4)
New Development in Theoretical Linguistics
— Paradigm of Cognitive Linguistics — ………….. Masaaki Yamanashi 84

Special Issue:“Doctorial Theses on Aritifical Intelligence”
New Trends of Researches for Doctorial Theses ………….. Hideaki Kikuchi 95

Foundations of AI …………………………………………………. 96
Learning & Discovery ………………………………………………. 97
Inflastructure of Knowledge/Information ……………………………… 97
Agents & Distributed AI ……………………………………………. 100
Emergent systems …………………………………………………. 102
Natural language processing ……………………………………….. 104
Pattern understanding …………………………………………….. 105
Cognition & Embodiment ……………………………………………. 106
Human interfaces …………………………………………………. 107
AI applications ………………………………………………….. 107

Technical Papers Abstract ……………………………………………. 109

My Bookmark “Educational Technology” …………………. Tatsunori Matsui 116

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